Also, a super-heavy sledgehammer maniac with maxed CON can basically just punch their way through the entire game with just a hammer and some molotovs. I find a slight variation on the cookie cutter Tranquility stealth psy build to be very reliable, and so glassy that if you're going to fail, you fail right away and get to try again. Then, with your extra level or two and that nice gear, go buy a bunch of mines and grenades and you may find those mutants to be much less troublesome. If you can swing it, you might even be able to handle one of the two main groups of Lunatics nearby, too. Make sure you do all the quests you can get your hands on, and thoroughly explore the area outside the SGS with the sneaky raider types. There are a few creepy crawlies just north of those lootbags, too. Just outside the Junkyard land entrance there are some people in a shack who have things you should take. There's no harm at all in doing a little exploring first. Were there any builds you liked up to that point? Play that build, but delay hitting the mutant area.
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